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Khet
02-05-2008, 11:27 PM
http://www.megaupload.com/?d=H42X0EYT

WOOT! Space Commander for beta! It's a silent game sadly, but if someone could make music (not rip any of it of course heh) and sounds for firing/exploding.

Anyway, download the file, unzip, then run the Space Commander.debug.exe.

Only downside is, once you loose the game automatically closes itself.

By the way: If someone could make a better splashscreen that would be GREAT.

http://i45.photobucket.com/albums/f80/Bakohryu/Screenshots/SCScreenshot.jpg

Khet
02-07-2008, 08:55 PM
What? 13 views and not one comment? I know the game sucks, but give me a break it's my first one! At least some comments would be nice... heh

Kilgen
02-07-2008, 08:56 PM
im at work atm will giver her a go tonite when i get home most likely.

Khet
02-07-2008, 09:00 PM
There is an issue though, as I believe that anyone with a faster computer will have the game run quite a bit faster as I don't know the code for an FPS limiter. I don't know if it's an issue or not as I've tested it on three different computers (My laptop, my mom's, and my brothers) all with vastly different system specs and it ran at the same speed.

Khet
02-17-2008, 10:12 AM
I take it by the complete lack of response everyone is abhorred by my attempt at a first video game. Curse you spoiled people with 3d graphics and sound and cutscenes and sexy voluptous pixelated women! No longer do you have respect for true genius, no longer do you have respect for games that are fun, instead you respect games that are pretty, even if they end up stabbing you in the back! CURSE YOU ALL!


Edit: Lack of sleep makes is hard for me to think coherently times at.

Syzygy
02-17-2008, 09:14 PM
Hellgate London in Dx10 has me transfixed right now, I'll check it out tomorrow. My comp will probably run it at a billion fps though if HGL at 60 FPS in Dx10 has any clues to how I'll run your SC3.

Khet
02-18-2008, 10:15 AM
Yea, I'm still trying to find the code for limiting FPS, no luck heh

Graelok
02-18-2008, 12:22 PM
You could always throw in a fixed length loop as a timer to help out. You would just have to play with the iterations until you come up with a delay that suits your needs.

Khet
02-18-2008, 12:24 PM
Ahh the thing is though if I try a fix loop then on slower computers (such as mine) it might run even SLOWER, so just finding the code for an FPS limiter would be best, I could set it to 20-50 FPS or whatever would be optimal for the game itself.

Graelok
02-18-2008, 12:39 PM
You could do a hardware test as part of the program initialization to determine speed and then only run the fixed loop if the initial test merrits it. Or you could set a variable for the number of iterations of the fixed loop based on the initial test. This way you could scale the delay based on the speed of whatever system launches the program keeping a consistant fps across all hardware platforms.

I realise that with oop people are always looking for routines that are already written. I am old school, procedural programming trained, I love re-inventing the wheel instead of looking for something that is already out there. I feel I have more control of my code that way.

Khet
02-18-2008, 02:56 PM
As nice as that sounds Graelok I do believe that would be beyond my simple mind. I only just recently learned the very, very basics of coding but with enough searching I'm sure I could figure out how to do it, might take some time, but I could probably do it eventually.